![]() ![]() (I haven't a clue as to which generation of Poser figures that one belongs to).Įarlier I mentioned a distinction between Dynamic and Conforming clothing. It actually works! I have Jessi boxing away merrily in Iclone. In 3dXchange I chose the Genesis pre-set and changed one spine bone's setting before sending to Iclone. My Poser 10 library is shown there so, at random, I put the Jessi clothed character into the scene and then exported as FBX with clothes and figure merged. I went to the 'Pose & Animate' tab then to 'Content Library'. ![]() I just read your last post about twenty minutes ago. I suppose doing it from scratch may be easier - because using their stock items has bones for everything including shoes and you can just tell poser to rig everything new as one simple mesh without the extra bones to morph stuff. a dress will inherit body curves, and not look like a liberty bell over a person lol - high quality models with custom clothing. ![]() Design clothing however you want, then let poser custom fit it to whatever character you want. utilizing their clothing conforming tools. Once I get that i'll be good.the real beauty of this is being able to import models you make in something like 3D coat, and giving a lizard a sweater. What i'm experiencing is the noob issue of learning how to tweak these features. but the bones are in fact showing nicely and deforming correctly in iclone. You would have an advantage because 2014 comes with a lightwave plug in.Ģ014 pro is obviously a good pipeline, but apparently for multi mesh exports - such as a dressed character, there is some grouping and weightmap tweaking involved to get the export right. Aside from that, the company seems to be aggressively pursuing a working pipeline - so I imagine they will be giving more tools and making more fixes in the future. I'm not upset at the crashes because, i've yet to find a 3D software that works perfectly, and the pluses this pipeline offers ( considering allll the free stuff on the net ) so far outweigh the negatives ( once I learn the rigging and the bug habits of the program, I'll fare better ) - for the price i paid for it - it's worth the effort. but also all the rage about the new version. This is the video that made me consider taking a chance - I am beginning to both appreciate what people were complaining about. I'm giving them the benefit of the doubt that it's just me learning the ropes and stressing the softwareīut the good news is, everything poser is exporting, is showing up working correctly - or at least as correctly as some of their strange rigs are - so now I have to learn rigging to fix them. In between trying to figure out how to fix it - the program keeps crashing. I find that some of their stock characters are rigged in strange ways, ie - the shirt has it's own rig and the body has it's own rig - when you export them, they move seperately. So far I've been having mixed results - but for the most part things look good the reference image is a must to start with, if you want a good model. On 3D coat, just spend a day looking at all their tutorials, especially on the tools they have, they did a good job of the tutorials.Īfter you understand the tools available and how they work, just load a reference image and recreate it. upon install, i immediately exported the default character to iclone. So poser 2014 is on sale, - after spending a day researching about it, so many good things were being said about it, I decided to take a chance - I figured if it didn't work, I'd at least have some nice renders for album releases, and it came with a ton of assets that i could still use in iclone.but i really wanted this to work for rigging and dressing up custom characters for iclone. ![]()
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